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<FONT color="green">001</FONT>    package org.codemonkey.swiftworldserver;<a name="line.1"></a>
<FONT color="green">002</FONT>    <a name="line.2"></a>
<FONT color="green">003</FONT>    /**<a name="line.3"></a>
<FONT color="green">004</FONT>     * Client messages are executed against a &lt;code&gt;WorldContext&lt;/code&gt; implementation allowing those messages to invoke world specific methods<a name="line.4"></a>
<FONT color="green">005</FONT>     * (ie. &lt;code&gt;mySpaceGame.buyShip(id)&lt;/code&gt;).<a name="line.5"></a>
<FONT color="green">006</FONT>     * &lt;p&gt;<a name="line.6"></a>
<FONT color="green">007</FONT>     * In addition some hooks are available to the {@link WorldServer}, to interact with the current &lt;code&gt;WorldContext&lt;/code&gt; implementation<a name="line.7"></a>
<FONT color="green">008</FONT>     * (such as {@link #initWorld()}).<a name="line.8"></a>
<FONT color="green">009</FONT>     * &lt;p&gt;<a name="line.9"></a>
<FONT color="green">010</FONT>     * Perhaps the most important is the {@link #updateWorld(double)} method which is called based on a frame per second setting, to progress<a name="line.10"></a>
<FONT color="green">011</FONT>     * the world simulation (see {@link WorldServer}).<a name="line.11"></a>
<FONT color="green">012</FONT>     * <a name="line.12"></a>
<FONT color="green">013</FONT>     * @author Benny Bottema<a name="line.13"></a>
<FONT color="green">014</FONT>     * @since 1.0<a name="line.14"></a>
<FONT color="green">015</FONT>     */<a name="line.15"></a>
<FONT color="green">016</FONT>    public interface WorldContext {<a name="line.16"></a>
<FONT color="green">017</FONT>    <a name="line.17"></a>
<FONT color="green">018</FONT>            /**<a name="line.18"></a>
<FONT color="green">019</FONT>             * Called when the server is being started.<a name="line.19"></a>
<FONT color="green">020</FONT>             * <a name="line.20"></a>
<FONT color="green">021</FONT>             * @see WorldServer#start()<a name="line.21"></a>
<FONT color="green">022</FONT>             */<a name="line.22"></a>
<FONT color="green">023</FONT>            void initWorld();<a name="line.23"></a>
<FONT color="green">024</FONT>    <a name="line.24"></a>
<FONT color="green">025</FONT>            /**<a name="line.25"></a>
<FONT color="green">026</FONT>             * Called when an FPS cycle has been completed.<a name="line.26"></a>
<FONT color="green">027</FONT>             * <a name="line.27"></a>
<FONT color="green">028</FONT>             * @param secondsPerFrame The scale factor that determines the size of the change (see {@link WorldServer}).<a name="line.28"></a>
<FONT color="green">029</FONT>             */<a name="line.29"></a>
<FONT color="green">030</FONT>            void updateWorld(double secondsPerFrame);<a name="line.30"></a>
<FONT color="green">031</FONT>    }<a name="line.31"></a>




























































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